1.Reduce
I've written at length on this site
about the benefits of simple
design.
Less can be more. A simple solution
to a problem is usually better than a more complicated one. Plus,
simple solutions are easier to implement, manage, explain, re-design,
and adapt.
To summarise, get clear on your goals
and your visitors' goals, visualise a neat solution that achieves them
in a direct, honest, clean way, and JFDI.
2. Re-use
In The Pursuit of the
Original, I set out my thoughts on originality. I argue that
web designers and everyone else, should re-use existing solutions where
there is one, avoiding reinventing the wheel wherever possible, thus
saving your creative energy for the juicy bits where it's really
needed.
Are you advocating copying other
people's work?
I'm in no way saying
that designers should copy other designers' work and pass it off as
their own. There's definitely a line.
On the safe side, you may browse
other sites for inspiration, take
leads from design solutions, and reinterpret
the solution for your particular scenario.
On the wrong side of the line is the
practice of taking someone else's creativity, applying it to a
different product, and passing it off as your own.
I would also draw distinctions
between conventional design solutions and mechanisms, versus original
creative material.
Many things deserve to be standards
or conventions. For example, tabs work great on Amazon, and can work
great on your site. There's no reason at all not to copy a design
convention you see on another site.
What's a convention?
In general, any of these things could
be copied wherever they suit the problem at hand:
- Overall page layouts
- Colour schemes
- Type styles
- Button styles
- Icon styles
- Marketing messages
- Navigation mechanisms
- Form layouts
- Graphical effects
It's good practice to save time and
energy by re-using common visual components that work elsewhere.
This is good for you, and it's also
good for your users, as designs that work well on one site are probably
in use on hundreds of sites, so your visitors will find them more
intuitively easy to use.
The great things is that you can use
the energy saved by not reinventing the wheel and apply it to your own
original creative material.
What's original creative material?
By this I mean the results of
original thought and creative effort, in the form of logos, splash
pages, content imagery etc. The stuff that really stands out on a site,
and gives your design its own personality or soul.
Designers should not steal the "soul"
of another site.
That's the best way I can sum it up.
Yes, look at other designers' work, learn why it works and how it
works, then take these lessons and apply them to your situation. But
don't take another design wholesale and shoehorn it onto your site
design.
Apart from being unethical, this is
also not good design practice. Because visual design is the process of
creating a solution to a problem through visual media. Nicking someone
else's work means you don't go through the design process, so while you
may end up with something that looks great, how will you know it meets
your needs?
3.Recycle
Never throw anything
away. Your old designs may contain the makings of a good solution to
what you're working on today.
The best design solution isn't always
totally new. You may have solved it already, you may have solved part
of the problem, or someone else may have.
The trick is to go through the design
process afresh, with boldness and clear vision, and get clear about
what combination of features and properties will best solve your design
problem.
Then sometimes it's good to look
around for inspiration. I often do this when starting a new design.
Once I've got clear about what the design needs to do (how much
information will be on a page, what personality I want to present, what
the brand values are, how the navigation needs to work etc.), I'll scan
dozens of sites, templates and snippets of nice images I've collected
on my computer. These artefacts may give me clues that point to
possible solutions for my design.
Design Recycle Bin
One of the places I look for
inspiration is my own "Design Recycle Bin". I keep a directory where I
store the Photoshop documents of old designs that may have been
unfinished, or candidate designs rejected by a client. It doesn't
matter how old they are. They may contain nuggets of gold, which I'll
recognise if I've got under the skin of my design problem sufficiently.